A downloadable game for Windows

Update: Golf & Goblins v1.1 Update (30th September 2017)

  • Post-Mortem available in 'Dev log' section (under download link).
  • Final Boss Stage Added!
  • Small bug fix on level selection hit boxes.
  • Added a note to the controls to make it more clear that the mouse can be dragged from anywhere on screen to take a shot.

Game Overview

Golf & Goblins is a golf platforming game. You have a set number of shots to complete each hole (level).

In the prototype, complete all holes to unlock the course score. This total is saved to your PC and can be improved upon.


  • LMB - Aim & Shoot. General UI Navigation
  • MMB - Pan camera on each hole.
  • RMB - Cancel Shot (Also done by returning aimer back to line origin).
  • ? - Hidden button power taught to player on hole 1 which is useful for floating in water!

Special Ground Types

  • Sand
    • Shot power is reduced by 50%.
    • High friction and low bounce.
  • Water
    • Causes sinking, but shooting is still allowed, although the water resistance hinders accuracy and power.
  • Ice
    • Very low friction and bounce.


Golf & Goblins was created in 2 weeks for My First Game Jam: Summer 2017.

Thanks to the Itch admins as well as supporting gamedev community, including SolaceEternal, Eclipse, JimVsHumanity and Shout along with the other developers on Discord.

I created all assets (even the terrible music thanks to Bosca Ceoil!) except the various sound effects. Overall I had a lot of fun and created something I am proud of, although there is a lot I would like to improve...

Future Goals for the Project:

  • More variable platforms e.g. rounded. hills/bumps.
  • Moving platforms e.g. Windmills.
  • Powerups - One hidden within game.
  • Explore more varied gameplay e.g. backspin.
  • Boss levels.

I hope you enjoy the game!


Golf & Goblins v1.1.zip 16 MB

Development log


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(1 edit)

I have to say, this is very addictive, loved it! Really like how clean everything looks too. Loved how stage 1-3 had a patch of regular ground that could be used to finish the level with less moves if the player payed attention enough, good design!

But maybe you should make more clear that you can Aim & Shoot clicking anywhere on the UI, and not only on the ball. I know it's written  on 'controls', but at least a quick tutorial text on the first level would clear that up for the player.

My course score was my favorite number by the way, 12 :D


Yes there are a few little spots like that I tried to put in, a few other levels have similar things which are fun to find out! I'll hopefully get time to add more levels and explore the actual level design aspect in more detail as in all honesty they were rushed with the jam being 2 weeks and half of that spent getting the shooting mechanics to work right.

I've had similar feedback regarding the fullscreen clicking so I'll definitely look to rectify that. The game was sort of created with mobile in mind and I think it would be less of an issue there, but still I'll try and find the time to make that more obvious.

12 is a great score! Some levels you have to get a bit lucky in the current prototype to get hole in 1 and 2s so I'd maybe look to change that one day, perhaps with longer levels so lucky bounces and quick restarting is less incentivised. Thanks for playing! :)

That was a fun game.

The little goblins were just the right amount of annoying, and then even useful. I hated the ones on top of the hole when I only had two moves left, though!

Thank you. Yes the goblins themselves are quite interesting, I like how they don't damage you in a traditional way, but act as obstacles that often hinder you and like you say sometimes even help you. The 'angry' pink follower Goblins especially can even sometimes push you straight into the hole.

This is the best game I've seen from this jam so far.

Thanks, that's great to hear you enjoyed it so much. I was very happy with how it turned out with my limited coding experience and I would love to take the idea further in the future. :)

A 32bit build, please? I played it on 64bit virtual machine, it's very difficult but fun :D

Glad you enjoyed it, I'll look into 32bit compatibility and see if that is feasible for me.

Yes it is quite hard I agree, a little intentional to counteract the small levels for this prototype but I will definitely look to improve the overall difficulty and adjust the hole Pars in a more substantial release. Hole 5 for example can be very tough with the wind in the current build!